Apprentice 2: The Knight's Move

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The black horse of war looms over the land, with the ominous Lord Ironcrow at the reins. Because Pib’s apprenticeship makes him vulnerable to the military draft, attaining wizardhood becomes imperative. From ocean diving to winning at the races, this adventure explores the land of Willowbean that lies beyond the Wizard’s hill. New characters range from the Book Wyrm, a dragon-like being with a taste for literature, to Seacookie, the puniest contender at the centaur races.

Walkthrough URL: (Dutch) 
http://gamesolves.000freehosting.com/a/ap2.htm

Rough English Walkthrough (incomplete?):
http://the-geek.com/wt/apprentice2/Apprentice2The%20KnightsMove.pdf

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